Guitar Hero Celebrates 20 Years – The Plastic Guitar That Bridged Generations Among Rock Fans

Marking two decades after Guitar Hero debuted across the Atlantic, providing players everywhere the opportunity to feel like a rock star. Not literally, but try telling that anyone who's mastered the epic four-minute guitar solo before a packed crowd of friends.

Developed by Harmonix, Guitar Hero gave players a plastic guitar peripheral to match on-screen cues scrolling down the screen in time with a song. Each riff corresponded to particular chords, creating the feel of a genuine performance.

The studio previously tried its hand in the music genre before partnering with RedOctane, which was acquired by Activision during the mid-2000s. Together, they established the foundations for an unlikely massively profitable series which made a significant impact for many of the artists featured, introducing classic groups to a new generation of gaming enthusiasts.

Michael Dornbrook, former COO from the developer, recalls the early budgetary hurdles of licensing the recordings – despite the fact the first two games primarily featured cover versions.

“We rerecorded every song because the dollar figure was so high,” he explains. “Even with the necessary permissions by themselves, it was extremely difficult. We couldn’t get bands like the Who – the publisher was operating on a shoestring budget, and we were fairly certain the project would flop. However, when the game became a hit, and record sales airtime were going up, everyone wanted to participate.”

He continues: “One of the amazing things was how many mothers and fathers got in touch expressing gratitude for introducing their kids to the songs they adored. It evolved into a multigenerational thing.”

Timeless Music Gains a New Audience

Irish group the Answer had Never Too Late in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon remembers how the series brought classic rock to the forefront: “The game offered a bigger, new demographic. Typically such music was considered outdated material, but then once it got featured on the title young people discovered it, suddenly it was cool. This validated the genre, eliminating the ‘dad rock’ tag. It gave our catalog a new life.”

In 2008, the band's debut album was still unreleased in the US, so Guitar Hero served as a primary platform for exposure for the band during their US tour supporting the rock giants. “The roadies had on Never Too Late during travel, and some of them recognized us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Spin-offs and Lasting Influence

Music's biggest acts quickly capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles centered around each band’s catalogue and related lore, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly earned the group more money compared to their records. It moved well over half a million copies upon release, and sales of their songs saw an increase significantly at a time when the music business faced decline.

The series continues to inspire quick-handed fanaticism among its fans. Earlier this year, an online personality completed an impressive attempt of DragonForce’s the challenging track – a notoriously difficult anthem made popular by Guitar Hero – on Clone Hero, a freeware game with almost identical gameplay but an array of customisation options. This track is difficult even in the hardest setting, let alone performed at double speed while hitting a single one of its near 4,000 notes. The streamer stated requiring nine months to accomplish.

“Guitar Hero is a fun, imaginary experience. Just as with Call of Duty, that doesn’t mean you ought to use actual weapons and enlist,” notes musician Herman Li.

The band had already wrapped up a successful tour when Through the Fire and Flames was featured on Guitar Hero III, but Li says it turned them into a household name. “I remember our distributors calling to tell me that our records were moving like crazy,” he says. “Popularity surged when we next toured, and we performed just before the headliners at the event.”

Indeed, DragonForce’s exposure from Guitar Hero proved so vast that it has risked eclipsing everything else the band has done. Last year, the song was used in a trailer for a major film. “In the past I felt differently, but now I accept it,” he admits. “Should you just listen to one DragonForce song, that's fine – everyone’s got a unique musical journey and I'm pleased we played a role of people’s lives”.

Enduring Impact from the Iconic Controller

Top-tier marketing, be it for cars, apparel or games, goes further than selling something – it evokes a longing. Was the game able to harness this? “That’s exactly what we were aiming to achieve,” Dornbrook says. “That thrill of being a rock star on the stage. From day one, the creators believed humans have a natural human desire to make music, and their goal was to leverage innovation to allow people to do it”.

Most of Guitar Hero games were released in just a five-year period between 2005 and 2010, featuring spin-offs such as DJ Hero, complete with a spinning deck, and the band-focused game. Subsequently, the publisher’s interest in plastic instruments waned, except for a short-lived revival several years later.

Games such as the fan project and Fortnite Festival have maintained the community alive, and there’s expectations of a new product from the original publisher on the way. Recently formed developers has begun work on their first music game. The initial creators are participating in advisory roles. Is the world ready to embrace a new entry in the spirit of Guitar Hero?

“Our team believed those games might become similar to sports games where you can releases,” he remarks. “There’s so much new music it could remain perennially popular, so I’ve always been hopeful. It's entirely possible for it to persist with new generations.”

Theresa Turner
Theresa Turner

A seasoned real estate expert with a passion for interior design, sharing practical advice and creative ideas for home enthusiasts.